1. 96a] Force Auto Resolve (v0. Stop playing the game for months out of frustration trying. All planets have a random number of planetary features which increase the number of districts a world can support. these blueprints will be added as "learned". Logged. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. I am attempting to do this to an colonized planet but. A shame, since they're generally good ideas . So my beautiful 50% hazard rating terran world will take a hit. 1 / 2. Upgrade Military Base to High Command. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. My general technique is to identify which world I want to be the new capital. There are also new setting. 1 Campaign 2. for example: <st>legion_xiv</st>. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Editing is off course advised but vanilla testing once is mandatory too. I would say it is caused by terraforming & station construction or one of the faction mods I have that adds planet types. Feb 29, 2020 22 54. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Now here I am many years later it's still decivilized even though it's the gem of the sector. Find out what other players think about the dynamic faction wars and how they affect the gameplay. It works as you'd expect. member; 2 kudos. 1. Wondering if there’s an easier way to improve relations other than taking missions. ago. Compatibility improvements I intend to make once other mods update for 0. For example,. Reply replyI found it. Mods inter-compatibility and integration. The ones that show up when docked or while mousing over them. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This small mod is aimed to expand the use area of new Special items, added in 0. Just some pointers would be greatly appreciated. If you have enough, just slap it on everything. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on. I had a few different fleet setups. An in-progress blog post is available at dev blog post. Right-click your desktop shortcut for Starsector and select "Open file location". Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. Create a star system (or create a planet in existed system) that will be home for your faction. Get that first. Starsector > General Discussion. I've grown fond of this combat ring/star type of abomination. This (along with many other settings) can be changed by running the Settings command. Planet/Colony Descriptions : r/starsector • 9 mo. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Which factions are alive doesnt influence this mechanic. Edit: Those ships even get sneaky sounding names lol. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. though after brief search i cant seem to find it. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. 95. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A shame, since they're generally good ideas . 3. Doubles the number of star systems, including blackholes. Starsector > Mods > Modding >. Thanks for the answers in advance. 205. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. finished it up, adapted it for Starsector, and wrote a few other quests. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. . You can only increase how many colonies you can manage by default. Planet Search. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. now save the game and load it. Thanks for the answers in advance. Size 10 planet! :) Slap a gamma core in your "population and infrastructure" to reduce your colony's upkeep via the in-faction imports modifier and also it'll make you money by turning the organs into an export at since your local supply can meet local demand. Re: [0. I just finished the story mission and have built up Penelope system with 4 planets, the 5th being outside the system for organics. Cryorevival Facility. ago. This is installed just like any regular mod. 17 comments. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Drag and drop the folder from the “saves” folder in the starsector folder. Spawning Instructions. zeonlight78. r/starsector. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Mining: 1. The generated planets - all are crap - how to proceed? After hours exploring the sector, all close systems have crappy planets. type list conditions. New hullmods and planet type. Explore Ruins if there are any. Open IntelliJ IDEA. Run directly back to the planet, they'll restore the ships to 70% CR for free. Notes: The colony will eventually die if you repeatedly raid it. code not provided in this post. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. You can make a new save, open it with notepad, and copy over the ships from your previous save. It has two modes: Scrolling (default) and Pages (legacy). though after brief search i cant seem to find it. Way to change player-owned planet/colony descriptions. - Added unique admin skill for Sindrian Fuel's planet administrators Other Changes: - Fixed bug with Company patrol stop searches - Added more ship variants - Changed Lion Guard's HQ. Planet B needs volatiles for the fuel, and it produces drugs from refining. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. New hyperspace storm pattern. Adds an option to toggle the creation of hyperstorms. • 4 yr. Put it in the mods folder and make sure it's tagged in Starsector's launcher. usually this is not a problem since i use the salvage yards form industrial evolution mod. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. Litigation over whether this device is of inherently unsafe design or. Ground forces come second. ) Get Notepad++. . They can influence the output and upkeep cost of industries in various ways. Nexerelin reinstates this "feature" I believe. Literaly as i saw the ground map! Uh. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. 1. Pirate Bases are built by the pirates in uninhabited star systems. Stop playing the game for months out of frustration trying to find good planets. ago. Simply change that number to how many colonies you wish to command. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. Independent/Pirate depends on transponder status and current proximity to trade convoys. • 3 yr. Simply change that number to how many colonies you wish to command. Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. Accessibility . Star Sector | Review - Nuke Them From Orbit. 05. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Edit Edit source View history Talk (0) Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it. Selling them on the black market gives them to pirates. StarSector wapons guide is back. You can build many of them in the same system, but there's diminishing returns to their effect. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. The cryosleepers ("Calypso" and. edit: should be top left of the window somewhere, above the manage industries button. You can only increase how many colonies you can manage by default. Oh god, now I’m imagining starsector with multiple speices. - Allow the Remnant Station to support artillery stations from Industrial Evolution. r/starsector • 24 days ago. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Kentington's quite infamous for his mods being memory leaks, too. I wouldn't recommend it unless you want to concentrate on colony gameplay more. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Find out what other players think about the dynamic faction wars and how they affect the gameplay. You can build another fleet thingy to double up defense, you can. The tutorial source code can be found at:On planet class And on hazard rating. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Only two cryosleepers can be found per sector. Step 2. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. A much more lucrative option is smuggling. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. 2 Onslaughts, 1 Legion, bunch of Eagles. 3x. Logged. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. I upped it to 8 because the new industry items are intended to balance the size reduction. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. It's a utility mod and can be added or removed. If you are. Brilliants are A tier, Scintilla are B. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. Adding more ship production only increases your custom order per month production. Don't try to settle all at once obviously. not a luddite. 96a] Console Commands v2023. If you have created your own, make sure you check those related files. I know you can edit the population cap and the amount of industry slots unlocked through there. Name. Go to starsector r/starsector. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Accessibility . Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Ms. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). Edit: Read the code. Games. Forward time to see changes. « Last Edit: January 12, 2022, 02:50:00 AM by. Change planet and colony descriptions with an in-game interface. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Turning a planet to arid or jungle with TASC does a volatiles purge. 46K subscribers in the starsector community. I expect putting it at 10 would thoroughly break the economy. Population growth bonus equal. Compatibility improvements I intend to make once other mods update for 0. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. The Kingdom of Terra. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. the entire current IRL human race could fit in Rhode Island, which Earth is 7. Edit the following string in settings. It's a utility mod and can be added or removed at. csv files, but limited) Custom weapon logic; Most bar events; New ship systemsYou can use the command console mod to modify a planet to have those specific conditions. This tutorial explains how to create new star systems with planets to add to your Starsector game. Don't try to settle all at once obviously. A great one is even pretty profitable at or slightly over 200% hazard rating! A habitable world. edit: DIY Planets mod, not TASC Reply reply. Navigate to your starsector save folder. Instructions. Can't be activated near non-allied fleets. to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). edit: I added some tag support. 3. The station is usually of the Low Tech. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. If you do, skip step 3. Step 3. There probably is, I just don't know of one. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. You will need 5 story points, a lot of fuel and an Alpha core to do so (the core is not consumed in the process). This mod is safe to add to an existing save!Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 2) Colonize every planet on every system regardless of hazard and conditions. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Edit the following string in settings. 0. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. e. You can add specific deposit (i. Can't help you with your issue, unfortunately. Ordnance points another. . Installed in population. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. close. SomePhishyDude. This label. Makes no damn sense why would you even have colonies that small. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. Basically your NPC patrol fleets make. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Once in the game, you can summon the console with control+backspace and enter your commands. ago. i don't know if this works for mods too, and what names to use. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. 17. Recently added 70 View all 2,563. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Re: Starsector 0. Need feedback and tips. 2mil/month easily. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. Open the save in notepad++, search for the planet name. Really can let you min/max your officers. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 95a is here. Content Consumer Private. 13. Logging on OS X: will now produce Contents/starsector. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. You can then use the “RemoveCondition” command to remove the condition after. 1 / 3. • 1 yr. there should be the new amount of said items in your inventory, once you load. you can use addxp command. The entire focus of the alpha is on combat, exposed through a set of missions. Don't think there's a way to increase it in vanilla, other than the one skill. So you are right when you say the market value is not fixed. For this to be the case you need to order fleets to do so. It adds pre. Tried making a kitbash of a frigate freighter, think it looks bad. • 4 yr. Name. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. 3) Good planets are going to be kept by you. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. size 5, farming & mining, 75% hazard world. Apparently DIY is officially. 9. 1 Answer. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. All the planets that exists as of now always have a downside to them. Starsector is highly customizable even without mods so you can tweak it to your liking. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. Nexerelin reinstates this "feature" I believe. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. edit: DIY Planets mod, not TASC To edit these, the number you need to edit is the "s". Switching to Java 8 seems to solve the issue, Thank you kind sir. Feature request: Thanks for the mod. Copy that -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=5005. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. ) Save your game. 96a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search This mod adds a search box to the planet list. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. This mod includes 10 additional features and three loose scripts. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. Categories Categories: Add category. json and setting element "devMode":true It can also. Size 2 - between 2 and 5 million. de_kriskard • 8 mo. – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. 12) - for you 0. laboratory (after the hull forge used a template, this template is turned into a degraded template. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. zeonlight78. Click on the planet (or sun or astroid) within the system you want to edit. 0 approach to building quests. New hullmods and planet type. 16 Badges. 2. Eats AI cores to function. I. You take the role of a space captain seeking fortune and glory however you choose. Waste_Drama. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. edit: should be top left of the window somewhere, above the manage industries button. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. Edit. Press 'Establish a Colony',. Put it in the mods folder and make sure it's tagged in Starsector's launcher. It's essential for making your save file readable and it's what we'll be using for the guide ahead. ago. It's actually a buff cause it comes with pop growth. I can’t believe I just randomly found it lol. Good means 100% Hazard or less, and resources planets for each resource. The above command should work to spawn one at your fleet's current location. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. However, I have yet to find a planet with a good number of volatiles that isn't class 1 or 2, and most of them only have the +/-0. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Like the title says, I'd like to know if it's possible to change descriptions of colonized planets. Upgraded player. 2K. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Open the file that interests you - let's say we want to spawn IX Aurora. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. Features. Eats AI cores to function. I expect putting it at 10 would thoroughly break the economy. The fuel requirement depends on the level of ground defenses at the. Okay , soooo. Once in the game, you can summon the console with control+backspace and enter your commands. I have completely no problem with pather cells in vanilla this way and net 1. Administrators are hired the same way as Fleet Officers. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Colonies were added in version 0. You could use. Go to the core world. Simple as. 95a. In my experience, volatiles are the most profitable. legion_xiv is not too hard, but other. Editing planet size from save file.